Thursday 26 January 2012

To the future!

hey everyone, I know quite a lot of people still come here but I now have another website that i update: This has examples of my work as well as a show reel. im also now work working at Frontier Developments in Cambridge, i've worked on the XBOX 360 games 'Kinect Disneyland Adventures', 'Kinectimals: Now With Bears' and ' Lost Winds' for the Ipad. I also do reviews in my spare time which you can see here i hope you enjoy! David

Tuesday 13 April 2010

Animation Showreel APR 2010

This is my current showreel showcasing casing work from my forth coming final major project based on the olympics along with my 3rd year group project and tests done in my spare time.

Wednesday 17 March 2010

Scenery from My New Project

Heres some of the work in progress from my Olympics project, i'm setting it in the future with designs and a style based off the Axiom from Pixar's Wall-E





Sunday 7 March 2010

The Sherlock Holmes Project

Here is the Sherlock Holmes Animation, done for the Arthur Conan Doyle Museum in Portsmouth, netting me a nice 2:1.. its not heavy on animation but it looks very nice.

Sunday 10 January 2010

Character Animation Portfolio

This is my Animation Portfolio from 2009, with a little of my current project work in progress added in.

Monday 21 December 2009

Early Test for the New Animation



Heres a initial test for my Sherlock Holmes group animation, while not looking like much yet the scene will expand into a tour of Sherlock's office and him relaxing while playing the violin

Friday 27 November 2009

Radom piece while on the new project



Well working on my latest project, that i'll upload bits from soon, I made this from a design for a flower based fruit bowl.

Sunday 23 August 2009

Espio and Ixion Test MKII



A little test with Espio to the original Neon animation

Thursday 20 August 2009

Faiz Introduction

Finally a piece of animation has finished, while a rather basic bit I wanted to get the easy part out the way first, so here are a few seconds of my animation in progress.. no sound yet though sorry. That will be last.



Enjoy

Friday 14 August 2009

The Orphnoch Class Robots


Along with the main robot I also needed to have 2 other designed.. intentionally made to look weaker and a step down from the other robot. I call them Faiz (red) and Kaixa (right), another KR reference as with the class name. These appear in scenes prior to the the Neon bot.. which i'll have to think of a better name for in then mean time.

Monday 10 August 2009

The Mental Look




Well after a little bit of playing around with the finished rig i wanted to come up with a nice look in the mental ray render engine of which the animation will be rendered in. So heres a render of the model in over saturated skylight and another in mental ray.. i think it makes him look more menacing and the colour is necessary due to the robot bursting out from inside a certain Sega character! It needs to resemble his colour a bit.

Sunday 9 August 2009

The Finished Robot


I call him the Neon Bot... I think you can probably guess why. Anyway the next stage will be to rig him for animation and come up with 2 other bots that look like lesser models of this one for another part of the animation.

On a side note I'm thinking or using the dolphin toy models in a crane animation like the grab a toy games you find in the arcades. Bit more to do if i find the time.

Saturday 8 August 2009

A day off...


Today I decide and to relax... quickly got bored and made some dolpins.. ahh what fun!

Friday 7 August 2009

Robot in the Making



Heres the first look at the robot that will be in teh final ani9mation, while only half complete at the moment consider this a preview.. also having some texture troubles from the imported models (everything appearing black) but still enjoy the preview

Monday 3 August 2009

Working on the Environment





After a few bits of input about the safe lightning from before i've made a few changes and the images here show the evolution of it, from the original look on the bottom you can see i've added neon lights to the pillars, adjusted the neon brightness and pilar textures, added polygons to the safe doo to smooth it out and finallly increased the intensity of the light a bit.

The images range from the most recent at the top to the old version at the bottom

For a video test i've added the espio test into the enviornment and re rendered to see how a model looks in the enviornment