Monday, 21 December 2009
Early Test for the New Animation
Heres a initial test for my Sherlock Holmes group animation, while not looking like much yet the scene will expand into a tour of Sherlock's office and him relaxing while playing the violin
Friday, 27 November 2009
Radom piece while on the new project
Well working on my latest project, that i'll upload bits from soon, I made this from a design for a flower based fruit bowl.
Sunday, 23 August 2009
Thursday, 20 August 2009
Faiz Introduction
Finally a piece of animation has finished, while a rather basic bit I wanted to get the easy part out the way first, so here are a few seconds of my animation in progress.. no sound yet though sorry. That will be last.
Enjoy
Enjoy
Friday, 14 August 2009
The Orphnoch Class Robots
Along with the main robot I also needed to have 2 other designed.. intentionally made to look weaker and a step down from the other robot. I call them Faiz (red) and Kaixa (right), another KR reference as with the class name. These appear in scenes prior to the the Neon bot.. which i'll have to think of a better name for in then mean time.
Monday, 10 August 2009
The Mental Look
Well after a little bit of playing around with the finished rig i wanted to come up with a nice look in the mental ray render engine of which the animation will be rendered in. So heres a render of the model in over saturated skylight and another in mental ray.. i think it makes him look more menacing and the colour is necessary due to the robot bursting out from inside a certain Sega character! It needs to resemble his colour a bit.
Sunday, 9 August 2009
The Finished Robot
I call him the Neon Bot... I think you can probably guess why. Anyway the next stage will be to rig him for animation and come up with 2 other bots that look like lesser models of this one for another part of the animation.
On a side note I'm thinking or using the dolphin toy models in a crane animation like the grab a toy games you find in the arcades. Bit more to do if i find the time.
Saturday, 8 August 2009
Friday, 7 August 2009
Robot in the Making
Heres the first look at the robot that will be in teh final ani9mation, while only half complete at the moment consider this a preview.. also having some texture troubles from the imported models (everything appearing black) but still enjoy the preview
Monday, 3 August 2009
Working on the Environment
After a few bits of input about the safe lightning from before i've made a few changes and the images here show the evolution of it, from the original look on the bottom you can see i've added neon lights to the pillars, adjusted the neon brightness and pilar textures, added polygons to the safe doo to smooth it out and finallly increased the intensity of the light a bit.
The images range from the most recent at the top to the old version at the bottom
For a video test i've added the espio test into the enviornment and re rendered to see how a model looks in the enviornment
Friday, 31 July 2009
The Big Project
Heres a little preview of my big summ,er project, with one area mostly complete save for finalising textures and lighting on the character this is what the film when made should look like
Its still very much a work in progress, the test animation I posted earlier will happen in this room.. i'll upload more still images over the coming weeks... Espio still has a sword i've yet to include in textured renders and a bike.. A nice Honda DN-01 the Kamen Rider Decade Bike for those you want to see it in use you know what to search for.. its a nice scooter/motorbike hybrid.
Its still very much a work in progress, the test animation I posted earlier will happen in this room.. i'll upload more still images over the coming weeks... Espio still has a sword i've yet to include in textured renders and a bike.. A nice Honda DN-01 the Kamen Rider Decade Bike for those you want to see it in use you know what to search for.. its a nice scooter/motorbike hybrid.
Another Test
Heres another quick test with a model of the Sonic the Hedgehog series character Espio, i'm doign an animation with this model so I had to see what kind of moves it could do, The model was given too me however this has been heavily altered from teh original version, and a compleatly new rig added.
As you can see the model doesn't hold up well to crouching movements, but it does seem to be able to carry out fluid ones with stretched out limbs.. due to the long legged neture of the character its probably not possible to change the legs without making teh character appear out of proportion
You can view a higher quality version in the animations section
As you can see the model doesn't hold up well to crouching movements, but it does seem to be able to carry out fluid ones with stretched out limbs.. due to the long legged neture of the character its probably not possible to change the legs without making teh character appear out of proportion
You can view a higher quality version in the animations section
Thursday, 30 July 2009
Wolf Animation Test
One of my friends supplied me with a little model he designed for me to play around with, so i created this little run cycle for the prupose of testing the model and the rig.
Thanks for Morgan for the model, without him i'd have to have used my wolf model.. which sucks in comparions cause its not an awesome robot lol
Anyway enjoy
Thanks for Morgan for the model, without him i'd have to have used my wolf model.. which sucks in comparions cause its not an awesome robot lol
Anyway enjoy
Wednesday, 29 July 2009
Updating Work
At uni were always advised to revisit old projects to see how we can change them with what weve learned over time, so i decided to revisit my lego scorpion, while the model was detailed heavily the textures were supbar, I used mental Ray to give it a whole new look, as well as make a nice little pond for it to walk around in
Wednesday, 13 May 2009
Setting the Scene
Its that time again, 1 week till the big hand in and rendering is about to begin so time for a preview of the initial scenes... minus their special effects and smaller scenery. I have to images here, one is of a mountain scape with ice, the other a candyland landscape where everything is hypercoloured and edible. I'll be able to publush the final animation when its finished at the end of next week but until then heres a little preview:
Monday, 30 March 2009
Cherries in 3D
Hey i'm back again, I know updates are slow but now i'm in group project mode, no time to do much of my own but now were in production and heres some of my early work. My job for the animation is textures rught now and heres a test I mocked up, sweets are the focus of the animation so heres a cherry... well a small army. hope there good enough to eat lol
Wednesday, 28 January 2009
First Videos Up
I've uploaded 2 of my videos from semester 2, just a basic arm rigging test and lip sync show. Nothing too major but something to improve on in the future. Heres the lip sync for your pleasure to see, sound clip from The Forbidden Kingdom:
On a side note i've removed music from the site because updating the feature was giving me a headache, plus i'm sure it got annoying after a while anyway.
On a side note i've removed music from the site because updating the feature was giving me a headache, plus i'm sure it got annoying after a while anyway.
Saturday, 24 January 2009
From Out of No Where
Well hi everyone, i've been away for a while, well it was christmas holidays, not to mention deadline week a little while ago so i've been neglecting here, but no longer! I'll be updating soon with videos and images from the latest work, before I knuckle down on a little side project I have planned. See you all soon
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